The Jabberwock

'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”

He took his vorpal sword in hand:
Long time the manxome foe he sought –
So rested he by the Tumtum tree,
And stood awhile in thought

And as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!

One, two! One, two! and through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.

“And has thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
He chortled in his joy.

'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

–Lewis Caroll

BEWARE!!!

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Nice poem, but I think you’ve got some serious issues with your display settings…

The poem’s actually called Jabberwocky.

Was the model based off the Tenniel illustration? If so, it looks pretty close from what I can make out; but the feet look enormous and blocky.

Well, looks like it could be interesting… you need to work on your lighting and render settings. http://wiki.blender.org/index.php/Main_Page
This site has some great info on both.
I also recommend working more on the character. Looks very unfinished. Suggest moving this into WiP…

My hints could be: add more light or increase the power of the existing lights to let us catch something more from your images!

Now you need to make the tulgey wood, so that he’s not just hovering in space.

For anyone who doesn’t know (I sure hope most of you do) this poem is from Lewis Carrol’s Through the Looking-Glass. If you didn’t, go read it. Now.

yep…the tree…ill do that soon…

wait…how do i move this to wip?

Press the http://blenderartists.org/forum/images/ba-buttons/report.gif-button on your first post and ask a moderator to move the topic :wink:

hehehe!!! Nice.

If you’re feeling really ambitious, you might even try adding our hero, complete with Vorpal Blade.

oohh!! yesh! now thats an idea…i was just planning on the jabby and the tree. hehe

Yes, better lighting. Very hard to see.

I have a question… is there a way to make blender do crosshatching shadowing?

I wanna try to make it like the drawing…

You know, like black and white?

Jabby’s body got remodeled. How do i make scales?

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I’m a big fan of that poem, which is written by Lewis Carrol. I think your pictore can be good if you work more with the ligth and maby on the background as well.

Major improvement! Of course now we see the jabr a little better. :slight_smile:
A good way to make scales is to set up a texture for your model. The link I have earlier has info on materials and textures. Also look into the bump mapping info on that wiki site as well.

DAH!!! I cant do bump mapping!! Its too hard!! Is there another way?

Bump or displacement mapping is very easy, if you know how. But it also requires lots of verts. LOTS. Subdivided 3 times with a detailed base mesh. Of course all the subdivision happens in the render, so it doesn’t really affect the file size that much. Your subdivision also has to be fairly “regular” if you want to apply a consistant scale texture. You can also try normal mappind, and spec mapping. Or all 3 together, as I do sometimes. You can make scales in photoshop, or gimp, or search the internet, or buy them. Turbosquid.com has some nice free scales.

cross-hatch shading… yep there’s a few tricks for that.

My favourite is to use toon shading, shading between black and white with no softness, and add a greyscale cross-hatch texture to the bumpmap (or normal map, as it’s sometimes called) . You could probably use the “magic” texture to create cross-hatching. I use the effect, with a rock texture, here

ooh thanks yogyog!