A few months ago I started a project to remake a classic Presto Studios’ game, “The Journeyman Project”. All the visuals are being rendered using Blender alone. A blog detailing work so far can be found at http://andyjourneyman.blogspot.com.
Below is a render from the Mars environment; a gantry stretching over a canyon with bright sunlight hitting it. The scene is split into three render layers, with a reasonably small composite.
I would really appreciate comments on this shot, what you feel works or doesn’t work, and what can be done to improve the shot.