You have no idea how much I’m glad you like it So, the lighting is very special even if very simple. (I love light in general and spend days experimenting :))
There are three lamp areas, with three different colors, a Volume cube to “mix” everything with a texture to help.
Some points in precise points that help to give focus on some objects while two others I need to give the “rim” behind some objects (the knife, the man and the television. All reflections are a bake and put before the lights because otherwise EEVEE would combine them and it was too “bright” and instead I wanted it to be “too dark”.
It was very helpful thanks! I suspected it had to have some sort of volume for the light to react in such way, I think having a low poly scene lighting is the most important thing it´s what really makes it interesting to look at. nice job!
I´m fairly new to blender, now I’m focusing y my modeling and texturing skills first, don´t know that much about lighting or eevee workarounds but I’m guessing you generated some cube maps before lighting like they do in video games? the result as i said is great. Thanks for sharing.