This is a render made for a client who wanted a preview of his purchases (kitchen, table and chairs) inside his new house. I did not have any say about the materials, the kitchen model and distribution of space, just had to make a nice looking render.
Some specs:
Main render
Cycles render - 3500 x 2500 @ 600 samples (no post-prod)
Detail #1 (kitchen counter)
Cycles render - 3250 x 1250 @ 600 samples - minor post-prod in photoshop
Detail #2 (table)
Cycles render - 2000 x 3500 @ 600 samples - minor post-prod in photoshop
For the glasses I followed some Andrew Price’s tutorial on blenderguru.com concerning glass (check “Make a Beer in blender” for instance)…and I have to be honest, those little imperfections are absolutely random and unintented!!! They probably come from the large number of the glossy reflections/refractions in the room…but they were a pleasant surprise to me too!!!
I love the whole scene but juanrav is right. If you used a circular noise for a slight bump map (centering on the bottom) and tweaked the anisotropic shader options, it would vastly improve the scene. Also, the window is way too over-exposed (high contrast) and immediately draws attention to it and keeps the attention from other parts of the scene. That’s just my opinion though! Great work!