The Koins of Kain *Finished!*

I like the double jump idea, but how do you did it? I have tried before and it never works out.

One problem we will run into when we make this game, can probably be fixed by scripting. in sideshooters when you click left your guy aims left, when you click right he aims right. Do you guys no how to make him do that? I don’t think you can with logic bricks… wait a minute i had in idea, i will let you know if it works.

Argh, sorry for the triple post (wow my first one ever), but I have an update.
Here is a basic character I modeled, textured, rigged and did some cheesy animations.
Tell me what you think.
I cant seem to get rid of the giant seam running down the middle of his head. :frowning: How could I?

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ok great i post a thing last night and it was just me and hacked LOL and i come back in the morning and theres 2 more guys i love it :slight_smile: haha i had to read a bit tho but i think the team can just talk on here because its just easier…

i am alright at the modeling part/animation i don’t get the whole logic part but yea i can take on the job of making the levels. maybe the larva, and moving ground things, spikes and or enemies. this is going to come along great but i think we all need to meet up in a group chat maybe (xfire or skype) to get everyones ideas down and opinions to get the whole game under control.

i dont know if anyones got skype or msn but heres the links if you want to download them
http://www.skype.com/intl/en-us/get-skype/on-your-computer/windows/
http://www.xfire.com/download/now/

hope we can :slight_smile:

Personally i think using this forum is fine for chat, but I have Skype as well if i need it.
Ok, i hope im not getting to far ahead, but I gave the character some controls.
w-jump
d-right
a-left
Check it out.

@Coonerboy: I think it would be cool to have the character a ragdoll like this http://www.youtube.com/watch?v=5IQcMeNh7Hc

Of course make it at least a bit different, or they will think you’re copying Little Big Planet. :stuck_out_tongue:

-Ben

i have done these dunno if there good or not but yea

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how many polys? if there is alot, send it all to me. i can help alot. :smiley:

About the character, lets get input. I like the rag doll idea, except i have seen it used a lot.
Any other suggestions on the character? If we want to go with a ragdoll character i can model one.
Should the character be chubby, skinny, normal? Should it have big eyes, small, one big and one small?
Do we want details such as fingers (i hope not), or just arms with stubby ends?
Let me know.
Thanks,
-Coonerboy

hey thats a realy cool thing you made cos i cant make stuff like that im like so dumb at it i can only make a walking guy but i cant get the jump right it might be cos im useing the armature as the thing that touches everything because yours has a box im trying to learn as much out of this project as posible

and how do u do the falling animation?

For the falling, i make a basic falling animation. I have it set as always and priority #7 (has to be one more than the stand animation).
Then i have the stand animation to play as always AND collision with the ground (set priority to 6). That way when your not touching the ground it play the jumping animation.
After watching a bunch of youtube videos of Little Big Planet, i love the game play. I don’t want to steal there idea, but if we do something similar, that would be awesome.
Am I changing the character?

nah its all good
thanks for the help one more thing how do i make my guy jump im just doing a doodle guy and testing out thr guy im going to rig it and then could you help me make the move thing?

I don’t have a problem helping you, but is this character your working on for the game? Which move thing do you mean? Keep asking questions, its the best way to learn. :slight_smile:
Somewhat asked what GLSL was. It’s just another way you can run your game graphics wise. It allows you at add bump/normal maps and dynamic lighting. Which means it makes the game look way better.
For making the guy jump, llok at the .blend, specifically the box surrounding the guy.
Make it so when it is ‘collision’ with ground, and w is pressed it adds force. Make sure when yuo add the keyboard sensor you enable ‘tap’. Hope that helps.

Here’s a concept for the first level. The player must grab (touch) all the coins, using his amazing ability to double-jump! There will also be background scenery like trees, bushes, clouds in the sky and maybe mountains in the distance :slight_smile:

http://lh5.ggpht.com/_EOTpy4U3Slc/TMoKnqgUG-I/AAAAAAAAAVw/49K5ZP9IFf0/s800/level1.jpg

@kain12, you see how some of the coins are off to the side of the platforms? The player would want to stay on the high platforms to avoid the annoyance of having to climb back up again, so they should use their double-jump to grab the coin and jump back to the platform. See what I mean?

Wow you guys posted faster than I thought 0.o

And Coonerboy you are so much better than me lol! The gameplay felt pretty good so far, of course we need to make the character turn around when he moves left :wink:

Haven’t heard from kain12 much lately. @kain12 have you done some programming? If not, why don’t you take a look at what Coonerboy has already and build on that? Otherwise exchange notes :stuck_out_tongue_winking_eye:

I guess what needs to be programmed is:
collision
grab coin (make it disappear, add a point, and move to next level when all coins collected)
double-jump (if you guys like that idea)
and any other character animations

@coonerboy I like the character a lot! If you could give him some spiky hair I think that would be perfect lol

What do you think of my stage concept? Imma put some simple stages together :smiley:

edit:

@coonerboy I don’t know how to do the double-jump, if you think it’s a good idea I could try it out or you could, or kain12 could 0.o . But I’m going to work on the level design for now, eh?

yea i get what u mean maybe make the player have a duck ability whent you press s he ducks and dodges moveing spikes or bombs or something im a try make a guy to try replicate yours and see if i can make a enimie to jump on or kill some how or just dodge

Erm, killa are you doing stuff to help with the game or just making your own char o.o

It’s okay I guess… But we can always have peeps modeling low poly stuff when Coonerboy’s doing the character etc…

Okay, I’m working on the basic (just cubes) level 1. I’ll program the logic blocks so that the character interacts with the other surfaces the same as the terrain you made.

EDIT:

I guess that just means adding a “ground” property, huh? Although it behaves a little weird… anyway, it lets me test how high the char can jump and stuff, so it’s good for now. Posting blend soon.

im just asking questions cos i have never done this before :smiley: i want to learn as much as i can from people.

I will try work on the double jump, no promises though :slight_smile:
As far as ducking goes, i would rather not venture there, I have actually never done it before so i wouldn’t know how.
With that map idea (looks good by the way), will you be able to see the whole map or just where the character is?
I don’t think you should be able to see the whole map.
EDIT: ok i tried to do the double jump using logic bricks. I couldn’t figure it out. I will try again tomorrow, but it isn’t looking good.