Played a bit with Eevee for pre visualization… Damn, it’s hard to go back to 2.79 cycle preview after…
In context, realtime could be 5FPS in heavy scenes.
Eevee will likely never be as fast as UE4 even fully tweaked, simply because it’s not a game engine, built with the variety of performance saving features like tessellation, draw distances, draw cells, BSP, and the like that come standard in most realtime game packages. Eevee is meant primarily to produce nice pictures and animations, an alternate to cycles. All those nice features listed above are an aside to what it’s meant to do.
I would say it like this: Eevee is meant primarily to produce nice pictures and animations, as an alternative to Cycles when time restraints forces you have to rely on game engine cheats rather than brute force.
I’ve done a couple of Eevee things at work, and (when it works without issues) it’s perfectly capable of doing what we need it to do. Although, I much prefer the quality output of Cycles.
You can actually get dangerously close to the quality of output you’d see in Cycles inside of Eevee, you just have to be much, much more deliberate about things to achieve it.
The majority of user will never notice the difference Between eevee and cycles
Eevee is very advanced pbr real-time engine
I played with Eevee to make some kind of intro for live concert of Red Emprez band. I like it so far!
It’s “Stranger Things” style intro, still in works (I will add particles to that)