The latest in Eevee/Grease Pencil demos and animations

It is ready if you build it yourself, should be on the buildbot tomorrow :slight_smile:

I’ve never been able to get Blender to compile. I think I can wait.

Ahh, Suddenly I realize a more proper workaround working with greasepencil. Strokes and fills have to be on seperate layer. That way you have freedom in strokes.

Concept vehicle in Eevee from Alex Pi

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Saw this on twitter. Nicely done freestyle and eevee magic.

https://twitter.com/edgardcaliman/status/1075194121592152064

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this gives me hope that blender has the combination of tools available to start pushing more into the ā€˜spider-verse’ movie aesthetic, which I absolutely loved!

It’s posted here on the forum as well.

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Ah thanks—I didn’t see it.

Oh, by the way… :slight_smile:

well in certain way it can, i saw this the other day and it’s pretty cool that you can have it real-time too :wink:
https://twitter.com/i/status/1074803534313517062

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Really nice work by @Jurasbatas
https://twitter.com/Jurasbatas/status/1075027676086325248

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I mean, I can’t really compete with the work being done here, but I was also starting to play around with how well eevee can do hair cards

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Nice! Wait, is that hair or hair strips?

Just alpha hash transparent hair strips with a quick jiggle bone rig to test the effect. Although it was a messy round trip trying modelling in 2.8, exporting an fbx back to 2.79 for skinning and the jiggle bone add on, and then baking an fbx back to 2.8 for eevee.

Compared to UE4, hair card shading in Cycles/Eevee is a breeze, nice work!

Not sure if it’s Eevee but it is 2.8 and seems realtime:
https://twitter.com/chiba_akihito/status/1077920579087290373

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I’ve been doing some more Eevee testing. I’ve tweaked this a couple of times now. It’s getting there. The main issue I’m still not happy about is the visual banding, which is noticeable on the leather texture at the very end of the clip. It’s related to the shallow depth of field and is exacerbated by the fact I’m moving the DOF around and also the nature of that texture visually anyway.

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here is the walk cycle rendered with eevee!
its has superb results for characters

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https://twitter.com/joedanimation/status/1073012747485380608

Is @hypersomniac ok? MIA or just on holidays?

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