This is the game I entered for the competition.
I started working on this a short time ago.
Short description:
The Lost Coast is an action-adventure game situated on an island in the gulf of Mexico. After you crashed on the island. Your creative mind and lots of courage must help you to find a way to get of the island again.
If you would like to give a helping hand, just send me a PM.
Holy cow. It looks like a bucketload of small leaves on the tree closest to the camera in the first image. Either you’ve got a heap of polys in there or you’ve optimized really well!
I think you should use normal maps to make those textures look less flat and play a bit more with the shader sliders. Otherwise great work. Poly count looks high but if it runs ok then no worries about that.
I have added shadows to my game, but I’ve ran into a problem.
The shadows are realtime generated from a spotlight.
In picture 1 you can see that the leaves cast shadow. (3d view)
Now in picture 2 they don’t cast shadow anymore. (Game engine)
The leaves are planes with alpha textures. I know that alpha planes don’t cast shadow.
But I really need it, because a jungle without shadows isn’t really a jungle.