The Lotto Machine...

Well, this weekend, Lotto has jackpotted again and I need a reliable method of picking random numbers.

The solution: model the Lotto machine in Blender’s game engine!

http://hotlink.reblended.com/alien-xmp/images/lotto5a.jpg

http://mysite.reblended.com/alien-xmp/images/lotto1.jpg
http://mysite.reblended.com/alien-xmp/images/lotto2.png
http://mysite.reblended.com/alien-xmp/images/lotto3.jpg
http://mysite.reblended.com/alien-xmp/images/lotto4.jpg
http://mysite.reblended.com/alien-xmp/images/lotto6.png

This plan is foolproof! I can taste the $$$ already.

LOL…great idea

When does it comes as an webplug so we can have lotto contests at elysiun

Hehehe! Really a great idea! I wonder why nobody has got it before! :smiley:

:smiley: hahaha real fun.
Yea it`s odd that nobody have thaught abaut this before

OK, here we go…

http://mysite.reblended.com/alien-xmp/Lotto1.blend

You will need a tuhopuu2 with that funky ODE stuff to play.

Keys:
W,S,A,D Camera Grab
Up,Down,Left,Right Camera Rotate
Space Ball Selector

Tuhopuu2:
Hos’s Builds: Linux/Win32
http://bebop.cns.ualberta.ca/~cwant/kester/
My Build:
Linux Pentium3 RedHat 9: http://mysite.reblended.com/alien-xmp/tuhopuu2-cvs28082003.tar.bz2

for that to work, wouldnt you have to arrange the balls exactly like they are in the real thing, and spin it for the exact same amount of time?

Hi!
The number that you get isn’t true random numbers, but on this site:
www.random.org you can free of charge get true random numbers.

The numbers at random.org is made by listing to all radio frequenze’s and then converting that into numbers or something…

-ZuiQ

“Listing” to “all” radio frequencies? That would require an infinitely broad antenna and an infinitely broad receiver, I don’t think that’s possible :slight_smile: