My latest project.
Awesome texturing! Looks like a very old setting … would you be adding debris and dust to the scene?
This started off as a work on creating the very texture the machine has. I quickly decided I needed some kind of model to showcase it so I began to model until I ended up with this thing. The room is just there so that it is no sitting on a white plane. Since volumetrics render slow on my laptop I do not think I will take the scene any further. But then again who knows…
Could you tell me how you achieved these kinds of materials? I mean with the rust on your machine. Becoues im struggling to achieving a simillar result.