Hi there! This is a creature that I originally created back in 2022 for Bolt Graphics, and had the opportunity to completely rework last year. It’s been a great exercise for learning and improving workflows for detailed VFX characters.
There is no way my laptop and its cut-down RTX 3060 would ever even let me attempt a VFX-heavy character like this with tons of texture maps and hair follicles, I’m jealous!
Very nice work. Why would you need 62 udims? Id love to know how thats laid out! I used 5 udims for a vew heads and it was tough on my system! Its great that blender can handle that much and 6 million hairs too!