Can someone please help with my example, I have the bones moving and the cylinder moves away out of the mesh deform box
I would like the cylinder to move with the bones and would love to apply the mesh deform to the cylinder.
even with stiffness and other settings very high the cylinder goes nuts.
your welcome to press play and the animation will directly show you what im talking about
is there anyway to bind the cylinder to the bone?
shaker.blend (1.96 MB)