The model in editing mode and the object are diff

I started doing 3d about four days ago, I don’t know how to use blender
well, and I have a problem.
using array and curve, I wanted to make something like a chain of segments, but in the editing mode and the 3d object, the model is very different.
Help please.
on the left edit mode, on the right object mode

Hi,

no no no no no, I don’t need a guide on how to make a model, I need an explanation of how and why I have this problem or how to fix.
I need to make an ant’s moustache out of segments
, even after applying the modifier, the model breaks
On the left, it showed before applying the modifier, on the right after

When using Curve modifier, for most predictable results curve and object location, rotation and scale need to be exactly the same.

At the top panel of the modifier you can check “Edit Mode” and “On Cage” buttons to see the effect of the modifier in Edit Mode.

I looks like you’ve applied Curve before Array. The order of modifiers is important. In your case, it deformed the mesh on the curve (just the first segment) and then made an array out of it.

Thanks a lot
Do you have any material on a similar topic?
I want to study such dependencies in more detail

I can’t think of any particular source…
Trial and error is a good way to learn =D Also lurking around support forums helps.

There are not that many rules/guidelines, to be honest.

  • modifiers work in local coordinates of the object - most often it means that object’s Scale will affect the results, but sometimes other transforms may play a role (Bevel Modifier is probably the most common victim of un-applied scale);
  • consequently, if there’s another object involved in the process, its transforms (relative to the modified object) might affect the modifier results too. You’d want to have them in the same location/rotation/scale, but it depends on modifier, I suppose;
  • as already said above, the modifier stack is applied in order: top to bottom. If you apply a modifier that was not the first in the stack, it will be the same as moving that modifier to the top. There also will be a warning message about it (in the Status Bar below).