Well I like things to look good, I’m more than capable to create something that looks good. Here is an example of a game model I made not too long ago, was mainly trying to figure out how to do real time hair, creating stones, towers or trees would be easy to do in comparison, I’m also proficient at realisti human anatomy.
Now what type of game would it be realistic for a single person to create that both looks good, is quite fun to play and can be made in say a year? For it to look good, it would have to be pre rendered, it’s also less work since the camera or player’s movement is limited. Less work means it will be completed sooner rather than later.
Something that would look really good is a game that has prerendered videos playing when the character moves around the scene. So you click forward and the player moves up a prerendered stair for example. You hit right and then he rotates to the right. When he stands still a looping video is playing of trees waving in the wind or whatever. Then some objects you can interact with by clicking on them or hover over them with the cursor, invisible objects would appear in front of the right part of the prerendered video and clicking on it would allow you to trigger some event.
I’m actually more into creating something that looks beautiful and has some nice atmosphere to it than a game. I hate programming with a passion, that doesn’t mean it’s hard to do. It’s actually very easy to do, it’s just that programmers are badly at making things efficient. (The people who are actually creating the game engines) Often you find you have to pull around windows and mess around with prefabs and hawbas and I don’t know what they call their made up stuff. It’s quite simple, this video projected onto that plane, the variable changes depending on where you’re facing and that triggers different objects to appear in front of the camera that you can interact with.
I can do all the sculpting, texturing, animation, rendering already. I could have all the videos in a folder right now. The problem is what game engine would be most efficient at being able to play these videos and have 3d objects in the scene that the player can interact with or move around. Blender could theoretically do it, but I don’t think blender is really a serious engine even for a game that requires so few features since all the graphics are prerendered and the player is just a camera.
I downloaded unity and looked at it’s adventure asset kit, but that seems to be an unorganized mess. More useful for something like Monkey Island or perhaps even a Final Fantasy or Resident evil game. And that would be too much for one person to create alone. So yeah any good engines for this kind of stuff, if not i guess I’ll drop it. I’m sligtly frustrated at how inefficient programmers go about doing things, watching that fucker talk for two hours about how to click around a little cut out 2D sprite of a guy with a beard and glasses gave me a headache, yes a bloom filter is nice for fucking morons. Anyway just having a bit of rage to vent on cough autistic programmers but whatever.
Any easy to use engine around?