Thanks Ace!
I must be crazy trying to do a big piece in cycles, but the speed (on a 560 ti) and the interactivity/quality make it really nice to work with even now!!
Last week I did an animation for a games company that sadly I can’t show yet (and I REALLY want to!) but using Cycles on that was great!
Zliauddin MK, Why change names so often? makes it hard to keep up!
1- never heard of the “magic hour”? (the architect’s favourite) the second shot just doesn’t have a “proper” sky!
2- yep… but I’m more worried about these in the context of the shot!
3-yep
The snow/rock material uses nodes to work out how “sloped” the geometry is and then blend materials accordingly.
Here’s my description from the “cycles” thread ( now buried under a heap more posts!)
Here’s the node setup on some other geometry… the trick is taking the normal and doing a dot product with the z axis (second vector input is 0,0,1) this gives a greyscale value for slope…
The “less than” node acts as a boolean so slope values less than this are snow, more than this are rock. It uses the final normal after displacement… sadly the “original normal” gives the face normal (un smoothed) so looks very blocky… I wanted to use “original” so I could drive procedural displacement with it!
