Thank you kindly
i know nothing about sculpting and my attempts have been total fails, so if you dont mind me throwing a few questions at you?
Not at all.
why did you sculpt with dynatopo in the begining, re topo then multires sculpt? why not completely sculpt in one method til it was finished?
First and foremost, because I wanted to get animated model out of this whole endeavour, or at the very least a model that can be animated. You can’t animate dyntopo model for obvious reasons
Secondly, there’s a performance consideration: the higher you’ll go in detail with dyntopo, the slower it’ll get. And to get very fine details such as cracks and wrinkles, you’d need to pretty much have very high triangle density all over those detailed areas, because alphas just wouldn’t work otherwise. Possibly even higher than with multires.
Lastly, because multires platform provides better baking results than baking from separate objects.
Bottom line: dyntopo gives you freedom to quickly create sketches, or even (in case of this project) base models, but I wouldn’t use it for detailing.
where did you learn the tequniques to get a realistic figure form a nearly nothing object?
Well, I observed other people’s work and watched several sculpting videos, I used photo and didactical references… pretty much as any other learning process would go, I think
i assume you make your own custom brushes, how??
For initial stages you won’t really need custom brushes, maybe just some tweaks to existing ones (like curve shape or stroke type). Custom brushes (which are nothing more than built-in brushes with textures applied) come in much later, when you refine the shapes and add fine detail.
My base dyntopo model was made using mainly Snake Hook, Inflate, Clay and Smooth brushes, with some Crease brush at later stages.
stupid questions but i want to make use of the sculpt tools but havnt been very successful at finding useful tutorials yet
Nothing stupid about’em
I don’t think you’ll find meaningful tutorials on sculpting itself, since it’s a more of artistic process. But you can see techniques and methods employed in videos or on forums. See dyntopo tests thread in Blender Tests forum here on BA, look for ZBrush videos on youtube (Liam Shaw uploads sculpting-with-commetary videos), look on sick’s youtube channel and his blog. Also don’t forget to visit Ben Simond’s site. Of course, if you’ll look at ZBrush workflows, not everything can be translated to Blender. But overall techniques are the same: you have a big lump of “clay”, and you shape it with your brushes