You read that right, the developers of the Neoaxis engine now have their software as fully free for use with no real limitation on features (unlike Unity Free).
The catch, it doesn’t mean the engine has become FOSS (source code is still reserved for paying customers), but this should be a good enough deal for some people interested in getting away from the BGE as it continues its decline.
I will stick with Godot in the meantime (because it’s already seen the fruits of the community being able to help develop it at no charge), but Neoaxis is known to have a large array of features and functionality for game developers and is still under active development (good for those who don’t like the limits of Unity Free, but also feel intimidated by the likes of the Unreal Engine).
Overall, it’s nice to see more and more options for game developers who don’t feel like paying anything at the moment, though I’m not sure how well it would play with Blender at this point. There’s also no built-in script editor and requires you to delve into C# which may be more difficult than Python (though for artists, there’s plans for a visual logic editor in the future).