The New Animation System 2020 : Character animation system

I have created a manual method to improve the assignment of bone influences to the vertices.
The model is by Javier Casado, and the Bone Studio version of Blender has been used to improve and simplify the voxelation process, although it is not necessary.
The video is not commented, but it is short.
It would be very good if some programmer could automate the task, it works better than the Surface-Heat-Diffuse-Skinning addon.

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