So in short, you might be able to get extremely fast Cycles renders with this card, but it almost looks as if it’s confirming that some of the next generation graphics technology has been designed to literally be ahead of their time.
Take a look at some of the gaming benchmarks, apparently in the attempt to cram the latest advances in realtime graphics into games, the standard benchmark that declares 60 FPS being the gaming standard is being replaced by the idea that 30 FPS instead might be considered ‘good enough’. Even this beast of a chip is unable to run the latest games at the highest available qualities at 60 FPS and at best musters 30, and on top of that even shows that the FPS rate will stutter on occasion. (though it would obviously run like a champ at somewhat lower settings considering, for one thing, these results being at the new 4K resolution).
So why again has there been talk among industry spokesmen about lowering the standards of how fluid the gameplay should be at a minimum, because in all measures, 30 FPS isn’t very fluid if your game has very fast objects and you don’t want to hide it behind a mountain of motion blur. Perhaps they should rethink their strategy of pushing resolutions this high because it seems like the hardware is not yet ready for it (unless they want to dial back the level of realism in the graphics but some of the larger studios might not like that idea), and I wouldn’t even start on the idea of having realtime pathtraced games at this type of resolution, something which requires a bit more computing power yet.
So what do you think about all this?