Just playing with the new “paint-on” particles.
This is done with todays CVS.
It’s possible to “Dab on” lenghts/vector speed in particles by assigning a
vertex group and paint with weights realtime while you watch the hair
For now there is little control over it all…but we’re certainly getting closer.
Kudos to Jahka, Ton and the others!
If you guys play with some hair/ fur on your models using these new features
do feel free to post your results here.
Let’s make this a “BAD-HAIR-DAY”