Hey, thanks for taking the time to look at this thread. I have started the modelling phase on a long term idea of mine that never quite got going, until now. I have decided to post progress here for a couple of reasons: The external eyes that might be able to see how to do things better than I am doing them, and as a self motivation to actually try and get this finished in the long run (this is my first serious project in Blender and I have worries that I may get frustrated somewhere down the line and abandon it, which is something I don’t want to happen)
I haven’t got very far as of yet, I have just modelled 2 of the main pieces and added some materials in. I have absolutely no experience with lighting, materials and textures so this is all new to me, and although I am pretty happy with how they look so far, I have no doubt whatsoever that someone could point out extremely easy ways to improve upon them. So here is what I have so far:
Additional Linked Images:
Larger Render - Texture Close Up
The models themselves were created on subsurf level 2, however the renders are set to subsurf level 4 to get rid of some of the slight imperfections that were appearing on lower settings. The materials are supposed to resemble plastics and were created in the following ways: The yellow handle was just a yellow material with a very slight bit of ray mirror applied. The rough red plastic is based on a leather material I found in the Material Repository and has 2 layers of texturing (1 cloud and 1 voronoi) and some slight ray mirror, and the smooth red plastic is almost exactly the same settings as the rough red plastic, but with the textures not added. There is obviously no surface that the objects are sat on, I just replaced the default blue background with white on rendering. The scene is lit with 1 spotlight and one lamp. Feel free to ask if detailed settings are needed for any advice.
I’m mainly looking for crits on the wires and materials at the moment, the lighting is something I will address when there are more objects in my scene. Also bear in mind that I’m modelling this as if it was brand new, rather than in the tatty state (with poor flash control) that is seen in the reference image – photography isn’t my strong point.
Sorry there isn’t an awful lot to comment on so far, but more will be posted in the not so distant future (hopefully by the weekend). Many thanks to anyone who replies
The following bracketed section is only background information on the project and basic story/character idea. Feel free to ignore this if you aren’t interested in that sort of stuff, there is no information in it that will be relevant to anyone just wanting to c&c this. I thought I would include a little write up as I find it interesting to read where people get their ideas and inspiration from and figured others may be in a similar frame of mind. Hopefully the length of this post hasn’t put people off, none of my follow up posts here will be anywhere near this length I hope.
I’ve been using Blender in my free time for a little over a month now and I’ve started to get used to how things work. It has been a bit challenging and time consuming to learn as I had no past experience in 3D programs, so working with the view ports and all the tools was quite over whelming at first. After starting and abandoning several simple and more complex modelling experiments to try and get going, I have decided to start on a project that I have been planning on attempting for a long time now (long before I heard about Blender)
I was given a Sandvik Coromant screwdriver (with inter-changeable bits that allow you to only use one screwdriver for the 2 standard types of screw heads in 3 variable sizes) as a gift by my father many years ago, and have had lots of use out of it - as you will probably be able to see from the reference photograph included. However, I can’t remember ever seeing one for sale (not one that is under 10cm in size like this is anyway) so it occurred to me that it would be fun to create some kind of fake promotional advert for it. I have the brief storyline planned and have began to create a simple storyboard to make sure I had a reasonable work flow once I get to the animation phase. I haven’t set a timetable out for this, mainly because I don’t know how often or for how long I will be able to work on this at a time. Being still very new to Blender, I am not the fastest modeller around so things will definitely not get done as quickly as some of the more prolific and vastly talented posters on this forum.
The idea for the project came when I was bored and messing around with the spring that is inside this, trying to make it adopt human-like poses, gestures and mannerisms, so naturally the spring will be the only character in the scene, and the rest of the screwdriver will just be un-animated parts. It sounds rather simple, but I hope it will turn out how I have planned it as I believe finishing this would vastly improve my knowledge of Blender and allow me to do things better, and far more time efficiently in the long run. I’m quite dreading trying to rig a spring so that it can bend, stretch and compress in every direction without its structural shape deforming though (I’m thinking it might need to be a softbody?).
This was originally intended to be a small Flash animation project that is around 1 minute 30 seconds in length. However, I didn’t get around to doing it, something that I am now extremely pleased about because I will be able to do this so much better (though probably far slower) in Blender than I ever would have been able to in Flash with freehand frame by frame sketch animation, not to mention getting far more realism into it.