Ive recently been playing around with duplicating my animated rigged characters in the GE, too see my limits. When I get 7-10 rigged animated characters on screen, My FPS drops dramatically and animation debug is really chewing up. (80+percent). I want to be able to have more animated objects on scene so I am wondering what my options are.
After reading a bit I think ive learned that the actual rig, Not the mesh deform is whats killing the FPS. Ive read that I should make my armatures more basic and with less bones. but they seem pretty basic basic by what i think is basic. My goal is to get more animated enemies on scene at one time.
I would like to know if there is a way to get more rigged, animated characters on through tweaking of any kind.
Is there a way to fake more animated characters without them having actual rigs?
Anything tips or things I could do would be great. The end result is to get more animated enemies on the scene
Any help is much appreciated.