Hello all, continuing making historical renders for now.
Originally wanted to do a river that is not as calm with multiple elevations and rushing water, but I couldn’t manage it to look good without simulations, which that is something I didn’t want to do.
Mill house modeled in Blender and textured in both Substance Painter and Blender. The stone wall is using displacement for increased depth and I used vertex paint to create wetness and moss growing on the stone all.
Background houses are modeled and textured in Blender.
The edit is really subtle for this one, as I really liked the raw render from Blender directly.
Rendered in Blender with Cycles. Post-processing done in Photoshop.
Thanks for reading.
Final Image:
Black and White:
Raw Image:
Progress Video:
Thumbnail:



