The Old Mill by the Stream

Hello all, continuing making historical renders for now.
Originally wanted to do a river that is not as calm with multiple elevations and rushing water, but I couldn’t manage it to look good without simulations, which that is something I didn’t want to do.
Mill house modeled in Blender and textured in both Substance Painter and Blender. The stone wall is using displacement for increased depth and I used vertex paint to create wetness and moss growing on the stone all.
Background houses are modeled and textured in Blender.
The edit is really subtle for this one, as I really liked the raw render from Blender directly.
Rendered in Blender with Cycles. Post-processing done in Photoshop.
Thanks for reading.

Final Image:

Black and White:

Raw Image:

Progress Video:

Thumbnail:

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amazing work !

i like the trees !

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Thank you!

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I featured you on BlenderNation, have a great weekend!

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