A co-worker of mine suggested me to make The One Ring (from Lord of the Rings) in 3D and since this week has been very, very slow at work, I thought I could give it a try and play around with some of the things I usually don’t get much into when building a Blender scene, like HDRi (my first attempt ever), vertex coloring, transparent textures, normal mapping, UV texturing (the ring was pretty much a nigthmare to map), mirrors and composite nodes, which I never used besides some testing.
It’s rendered with B.I., using AO (5 samples, Raytraced, Constant QMC, Sky texture), and very simple nodes for Glare and Defocus. There are only 2 light sources, 1 sun and 1 hemi.
EDIT: Following your suggestions, I made a new render with a new approach to materials, lighting, and added stuff. More info on my latest post down there! (Just in case, the image on the right is the new one).
I hope you like it. I consider it finished (I know modelling is not very good, specially on the sword), but I’d appreciate any critics or improvements you may think of, so I can use those for incoming projects!