appart from wrapping a Jpeg around an object, there is the other method of using the functions in the materials settings on Blender. Ihave not as yet come accross a tutorial on how to use that at all.
Can anyone help me? I dont always have access to all the Jpegs that I may need in order o create the images that I want. For instance if I want to create stony textures, I will prpbaly need the internal materials controls, right?
Can anyone help me as i have a major congintive block and have not been anle to clear it with analysis of the texture/materials repository.
Once i have mastered that I will have to getmy head around Dirtmaps and the like (but that is going backto LSCM mapping, right? (please forgive the poor newbie))