Here is a sweet scene, I tried to recreate the atmosphere of a patio flooded by the sunray light. It is a quite common 3D rendering “genre” but I wanted to play with pilors and light. Other renderings views will follow … Hope you like.
*** Based on comments and crits the image below has been changed since the first post, the blue sky was added ***
Yes the sky is a problem, it is there but usage of halo spots hides it. I am working on and I will probably use two rendered images (one with and one without halos) and mix them to get the sky.
Any idea how to avoid hidden objects behind halos ?
The sky should appear through the windows but I have an issue with the usage of halos.
Regarding the trees, I first tried with the Arbaro application which seems to be great to produce trees in OBJ format but I never succeeded to import them in the 2.41 version of blender (memory issue !?), I finally used trees I had in my object library (don’t remember where I found them), I modified the bigger one to give it more realistic look.
Thanks again to all of you guys, I finalized this rendering by adding some blue sky, I also changed the texture of the back wall to get a more soft rendering. I changed the original image (previous version is not in the topic anymore).