Recently I’ve been having some fun with Blender and Luxrender
Here are 18 scenes, in all of them there is ONE ray of light coming in (from right) from an IES area lamp, which is then made to reflect & refract up to 300 bounces in some cases. Most of these are rendered in just two minutes and some in just 30 seconds, the idea was to just get the light path visible - a couple of pictures have got a little more render time though
It’s really interesting to try out different kind of setups and try to get the light trapped, a small tweak can have a big effect on some of the scenes.
Some of these are pretty incredible if you think what the light has to go through, poor light
I have to agree with the fact that Luxrender is excellent for this type of light-based art, now if it was just as easy to create true, production-quality scenes.
Don’t get me wrong, I love this type of work and I think that is shown here is really good, but this along with simple model renders seem to make up a good majority of work on the Lux forums as of now.
O:O, some pretty f*ing cool stuff right there. I would love to see some of these rendered for hours, also try adding some dispersion using the glass2 material, could be very trippy!