…Ohhhh. Oh man. Ohhh. XD This is funny. I admit I was being a little sarcastic, and I apologize, but man, check out this post for a fine example of constructive criticism(link)
May I quote, verbatim: “trak wrecka::eek: dont mean to be rude or anything.But she is not even close to beautiful.She is ugly:eek: !”
There you have it, folks, positive feedback at its finest. Now we have this shining example of constructive criticism from the mouth of our protester himself, I feel it is only my duty to indulge him with the same.
The idea itself is not entirely bad, though a little ambiguous. Nice effect idea and with a little better execution it could have worked quite well. A mistake though was using the vector effect, the lines… just kinda of don’t cut it. See how abrupt the edges are? If you’d done this on a separate layer, then blurred it in post-pro and added more of a glow, and THEN screened it back on top, it would kill all those rough edges and would really help with the over-all effect.
The spiral was good, I think it was curve guides, though it MIGHT have been force field vortex, either way, it was a decent use of tools and I will applaud you for that, at least.
Now on to the body. Sticking to the original, gray, slightly glossy ‘default’ texture was definitely a mistake. Never use that texture in a final image unless your entire picture is going to be gray scale. It looks kind of like you used a Normals ramp shader, but all-in-all, your texture would’ve benefited–even if you wanted to just stick to a plain texture, I understand, a lot of people do minimalist stuff–from a little more. It would’ve been better off to have been lit by the particle effect to make it more coherent and less out-of-place.
The model itself has a lot of rough edges, it looks, in places, contrastingly stiff or rubbery. On the whole, it would benefit from more tapered curves and smooth edges–if you were going for minimalism–and slightly more defined contours of the body and head.
If the sunglasses were meant to be the focal point of the other-wise plain character (good contrast, I’ll give you that), then they probably should have had a little more time thrown at them. Even to give them a thickness. The texture would’ve been better to be more glossy and reflective of the surrounding lights. If raymir doesn’t work because they’re halos, try a baked envmap or just specular highlights from grouped lights.
One last thing, the stuff behind his head looks a little funny, if it’s hair, I suggest you at least keep it the same colour scheme as the body, the monotone and such-like.
And I’m done.
Lots of nice, detailed, and thoroughly informative and constructive criticism for you to apply to your picture if you choose. If you don’t think you would like to follow what I said, that’s perfectly alright because “She is ugly:eek: !” just makes it all worthwhile in its incredibly hilarious callousness and complete LACK of anything positive.
Anyway. I hope I helped. And next time you have something that you ask constructive criticism for–just as a friendly hint here, I add–It should probably go in the ‘criticism’ forum.