actually, I wanted to have contrast between the objects and the wall.(the wall is very bright and the object are more dark). I wanted to give it a “depressing” feeling…I need to work a bit more on it…but for today it’s over…I’ll work a bit more tomorrow…maybe…
I don’t understand the 2nd picture very well, but I live the first one very much. In the context of an animation, I was wondering if you could have at first a very dark cell, with only the hole in the wall with bar casting both light and shadows (the shadows of teh bars), on your scene. THEN, the door opens in the back (you don’t see the door, the scene is ALWAYS the same, static, like a neutral observer reporting the events). AND the light become what you have currently where the guards discover the scene as it is… How about (to make it perectly depressing), if we saw the feet of the hung-man?
X-Warrior: I am so pathetic when it comes to animating anything (but I’m trying to learn that along with causitics and uv-mapping)… I don’t think I can help very much at all here.
You’re right. I guess the feet are un-called for, and the chair is plenty to suggest just as much. I very much agree with that position. No need spell it out, it’s already there. Thanks for your very apt response. So picture to be found on the link you give is perfect.
well… I re-re-re-re-re-re-re-re-redownloaded it… but the textures are still all black! perhaps you could just post the textures online too… and have it link to those textures in that folder…