Hello!
I have a scene with fire and smoke simulation.
I have changed the parameters of gravity to make fire and smoke tending down to the ground (it will be a fiery trail of soaring object).
Below there is a plane-obstacle for the fire and smoke, so the smoke should be spread over the surface.
However, for some reason, somewhere in the middle of the simulation, instead of a thick cloud of smoke, I see a very small amount of smoke along the surface, which spreads not evenly over it.
What could be the reason, and how can I fix it?
Blend file: http://blend-exchange.giantcowfilms.com/b/1142/
Screenshots with the settings are below.
P.S. The lighting in the scene is not very good, that’s why the smoke looks black, and the topology of the fire emitter is not the best, but I think this is not the reason…
P.S.P.S. I tried to increase the dissolve time, but after the first big bunch of smoke, smoke density decreases again. Also, I do not understand why the smoke spreads over the surface so uneven: