I’m honored my name was mentioned next to Haidme! Thank you sdfgeoff!
Mine is a story of growing ambition! See, I’m a dreamer!
It all started in 2004. I started playing lot’s of games and had for the first time a PC (I know, right? But I live in the 3rd world and internet and PCs were “forbidden” (expensive)to many of us). I got a CD with Cinema 4-d in it and a tutorial from a magazine. I started modelling and entered the 3D world. Then I decided to make TV series, developed a few ideas, then though I’d enjoy games more than the videos. I turned my ideas into game stories. Decided to go to an Academy to do Game Dev. Suddenly Blender appeared, we’re 2007 now! After one tutorial, I had a mini demo of a racing game, I got excited and left Maya, 3DSMax and C4D for Blender.
Then I set back explored and joined Gameblender.org and started experimenting.
To the point
I asked to myself: " What would be the most challenging game project I can imagine? If I can get it working, no project will be hard for me. Ah! A space game with an entire planet as a level!" Chronicles of Saba was born! From 2009 to 2010 I tested many parts of the game as I imagined it and learned how to do things in the BGE in the process. Check my questions in the forum, they are noobish for many years. By end 2011 decide to learn python so I can write my own programs, took me a lot of effort to transform my artistic brain into a coding one… (having a commercial education background on top of that). Beginnings 2012 I decided to turn COS from a learning project to a main project. By 12 12 12, COS became Children of Steel, with a new story and even bigger than before, with tons of features. Only by June 2013 I stopped adding features, testing modules and putting things together.
So although it may seem I’ve been working on this project for 4 years, in fact, this project is just a reflection of my progress with BGE.
I started working on COS ever since 11 11 2007 , the day I installed Blender! I only knew how to model on those other programs!
Why didn’t I start other projects? Because COS has anything I can think of in a game! And I’m a determined person and a slow learner!
I also tend to be a perfectionist, so I’ll start from scratch any malfunctioning blend, py… Fortunately I learned to stick by the code and fix it! Many times, combining all the features together is a big challenge (like this entire project is, above my head), but I enjoy deconstructing difficulties! I enjoy the creating process more than the end product.
I also have my ups and downs, my daily life is hard,I work 10hrs a day, every week I have no blackouts. Tap water, we see it once a week, running at 1L/min, for a few hours. Right now I need a car, but traffic jam gets in the way (I spend 1-2 hr on a 15 min distance). I need to attend to my family needs, and that includes besides my children and ex-wife, my mother and brothers… I live in the most expensive city in the world! Just to say, I have a life too (sort of hellish though…)
So, yes I’m a adept, I just left the noob’s ranks, can’t be mentioned next to haidme, who was a game creator when I started!
If COS succeeds, I might become a pro!