Hello,
i have a question of the smoke effect for the smoke with a fast animation, by the way i see the particle during the animation from frame 3 -frame 5 are “stop”, after frame 5 it will stick back to the animation, is that any way to make the smoke keep following the animation?
Hey Thezodiac, that’s work! thanks man~ by the way do you know how to make the size for the smoke smaller? becasue i have already rescale the emitter mesh to 0.1. but the smoke seem like the same size…
I don’t think the emitter size (or particle size) influences the size of the smoke itself. The size of the domain object does appear to scale the size of the smoke. Also try playing with the density and temp diff settings of the smoke domain and smoke flow.
Cyruslam don’t worry too much about the size of the puffballs you see in gsls, try a render first to see if they are really too big as so much depends on how you set the textures/ materials.
Thanks Thezodiac and Walshlg, and Walshlg, may you share with me how to tune the size in texture and materials please, because i
m noob in FX, thank you very much
I forgot to mention that one of the best things I’ve done, to help others figure out what is going on, is that I have screenshots of all my settings at the end of each vid.