Absolutely fabulous work!!! I can how much heart and effort went into it, and how much your computer suffered to render it lmao. The detail is stunning and the colors are beautiful. I like that you didn’t make it super saturated so the colors look more natural (I have a tendency to oversaturate a lot of my renders in the color grading phase). It reminds me of a Bob Ross painting, but more fantastical.
A week ago I finally upgraded my budget PC from 2013 to a fairly high end rig with an RTX 3070 and the difference is incredible, so I’m definitely going to try a big forest scene like this soon. I did one a year ago on another PC with an GTX 950 and I had to make the trees low poly blobs to make the render time reasonably fast just in 2k resolution, so I’m very excited to see what’s possible now
This is a true masterpiece. It’s really inspiring, thank you for sharing it.
Great render, i love the details.
Really :O, there are not 3 zeros to much?
Yes indeed! This is Awesome I’m sort of New, and enjoy seeing all the great art, I do hope to learn a thing or two from all of the great artist of Blender.
Great work!
I featured you on BlenderNation, have a great weekend!
Yeah it’s a bit of a balancing act to set the saturation levels. I generally want lots of saturation because colors are nice, but since this is a bit of a morning scene the colors are generally not that strong, but on the other side it can look a bit dull with to little saturation. And tbh I can sit for hours doing just the grading, dialing the contrast, brightness, saturation, clarity back and forth to get something that’s kinda perfect, but I’m still never quite happy. The struggle of the artist
You should really do a big forest scene, it’s quite fun! Just try to remember not to use opacity maps for your foliage since it can slow down the render quite a lot. When I went from my GTX 970 to RTX 3060TI it was a very big change, so you will have a even bigger one with that 3070, so have fun! ^^
Nope, that’s the correct amount of zeros. Cycles can handle polygons quite easily if it’s instances
And thank you everyone, quite nice to see that my long project is appreciated! I just hope my next one won’t take nearly as long to complete
This looks amazing!! Love the attention to detail and storytelling!
I hope to see some more great renders!
: D
I totally understand getting sucked into color grading and making endless adjustments for hours. That’s why I have a love/hate relationship with the process. It’s super important, but then I’ll end up spending wayyyyy too long trying to make up my mind over tiny differences when 95% of people would never notice. I used to do a lot of super stylized renders where heavy saturation was the norm on most elements and color grading wasn’t as significant since I did everything with colored lights and a few primary color controls in node groups. But my work is heading in a more realistic direction and I’ve picked up a habit of using the curves in the color management settings to start grading quite early on as I build my scenes, although I think I might be doing it a little too early because I end up over relying on it sometimes. But I don’t mind so long as I can keep finishing projects regularly and gradually improving my process so I don’t get hung up trying to make each one perfect!
Just wow! Love that the Troll carries around its own weather system.
This is beautiful!
Of course, I also featured you on BlenderNation
Wow! amazing work!
I didn’t know that Blender could handle that many polygons. In fact in my performance tests, with some tens of millions of polygons, my pc crashes with my rtx 2080, which does not happen in Unreal engine 5 with Nanite and Lumen. I wish Blender had something like Nanite and Lumen, it would be perfect. In any case wonderful work. Blender 3 and CiclesX increase the possibilities.
Thank you! ^^
Well it is important to notice that it is instanced polygons and that you really want to have those instances shown as bounding boxes because the regular viewport can’t handle that amount of polygons at all. Running a scene where real geometry with billions of polygons won’t work unfortunately
What Unreal is doing now is quite cool yeah! Maybe maybe we’ll get something similar in Blender one day!
Absolutely beautiful. Wouldn’t it be great to live in a treehouse on top of his head?
You definitely caught the emotion and communication of two characters calmly looking at each other.
Great vibe. It reminds me of an old game “Shadow of the Colossus” where you could climb and defeat giant creatures.
I’d love to see a darker version from you. Maybe telling a story where a bad troll is about get the bright light treatment
That’s is so freaking beautiful.