I’m playing with radiosity on a not-so-large (145kvertexes) very-low-materials (5) scene.
When I run radiosity everithing looks fine.
THe Image in my window is nice (dark, but that’s another problem)
When I substitute meshes and free radiodata I get
FIVE meshes, none of which contains more than 31999kvertexes.
This is funny but I assume that radiosity tries to join all meshes in one, as it usually does, but it can’t because there are too many vertexes, so is joins in chunks.
All meshes shares more or less all 5 materials, since they are made pretty random.
The ugly thing is that, when I render, only ONE of those meshes shows up :o The others are not there.
I browsed the forum to look for an answer but neither
seems to give me an answer.
Thanx in advance