this is a 3d model work in Progress of a character called the Ranger:
Looking pretty good. I would suggest working on a skin texture. His nose really disappears on his face. You could do some more work with the hair particles. Maybe a little more variation in his beard, and I don’t know very many people with a hairy neck. Also, you should comb his eyebrows sideways. His legs could be pulled in a little closer together. He is oddly wide all around. You should run a cool cloth simulation for his cape. It’s getting there. Good work so far.