The Red Wheel Beast, Jurassic Mutation
Hello, Inspired by the Concept Art drawn by Helen Zhu, I have modeled her Creature. I modified a bit its topology to suit animation better. This model has been full rigged. Animation Demo is coming soon. All made in Blender 2.5 excluding a set of brushes designed in Photoshop CS5. One texture Layer using Texture paint, one Bump map and one Normal Map out of the Sculpting process within Blender too. Thanks
QUESTION FOR THOSE ZBrush Experts:
I imported this object into Zbrush just to learn a bit Zbrush and I noticed when clicking subdivide a few vertex turned out weird. I tried Ctrl-N , removed doubles before exporting but nothing made a difference. Someone knows about this? See the screen shot.
Also the Normal maps created within Zbrush look a bit expanded, it does not match accurately the seams. Pretty close but a few pixels away is enough to notice when rendering.
Any advice, tutorial about these two annoying problems?:rolleyes:
( Zbrush 3.1)