I’ve reworked the last part of the fall itself, and added some detail with the hands and fingers. Next I’m going to work on the facial animation.
With the foot thing, I don’t know if my approach was wrong, or there is some mechanism with the leg rig that I’m missing, but it’s either his foot pops like it does, or his knee goes through his shoulder. I didn’t have enough clearance between the shoulder and the ground to bring the foot through with out the toes going through the floor, so I brought everything up, but then his knee went through his shoulder. so I just went ahead and keyframed everything in there to get the result that you see. When I’m done with the face, I’ll probably see if I can fix the foot.