The Room

This render is full of life. It has a very sunny feeling to it.

However…
you have to be careful with how you use a procedural generated bump map. It doesn’t recognize the smoothing of the normals, so remember to subdivide it at least two more times for that vase.

With that out of the way, overall this is a very inspiring work. I’ve been looking back at this one frequently.

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Thank you Taylor
I’re still a long way from the become Professionality
I’d be delighted to use more tips :slightly_smiling_face: