I figured I’d post this up as a wip for now, get some feedback as I finish the model up. Right now I’m finishing the actual mesh, not quite done yet, still have the hands and feet to do.
I draw anime all the time, and figured it was about time to try and model an anime character, and it’s hard! For me it was a lot harder than realistic modeling.
I’m fairly happy with the results so far and would like to hear what you guys think. Ignore the patchy shading for now, as the materials are far from done (and normals will fix the shading problems) Also this is my first ever retopo project! I started with a high poly mesh and completely retopo’d it. I’m very pleased in this regard aswell.
Also, if I were to use this in a simulation, what would be the ideal method for the hair, soft bodies or bones? I’m figuring bones, but I haven’t really given soft bodies a good whirl yet.
As they’re all in separate objects I don’t know the exact face count, but I believe it’s somewhere around 5,300. I know it’s high, but a big part of it is because the eyes alone are 1,500 faces (still using the high poly eyes) and I might remodel the ribbons in her hair.
I’m actually planning on bringing back the -(SideSkroller)- engine (my old sidescroller engine with level editors and such) and making a 2.5D sidescroller with this character.
That’s a big when though, cause I have very limited free time these days.
If you want killer I can HQ sculpt your model, like create the normal maps for it with about 2.000.000 polygons, this really is something that I like to do, if you want my help I ll be happy for try.
this is a creature that I made for a game that im working on, all the details are sculpt related and was add on the mesh by a normal map.
Thank you guys very much, your comments mean a lot
@Zarnik: I’m perverted for making a 3d anime character?
@leonn: Thanks for the offer, but for now I’m going to have to say no. I’m going at this alone, if I need help further down the road I’ll make sure to let you know.
@BlackCat: Bionic Commando ReArmed. I posted a link above, it’s the style shaders I got inspired by.
Ok as you chose killer, and zarnic what is the problem with the blue hair? about the breasts i agree with you but the rest of the anatomy seems nice to me.
Blue hair is unnatural and ugly. Just my personal opinion…I could maybe play with a blonde or brown haired girl. But a blue haired girl? Only small girls that are 4 year olds play with dolls with blue hairs.
It’s not good taste…also way too many polies around the legs that aren’t needed…
The “polies” on the legs are normal maps… They’re fairly low poly. Obviously you don’t know anime, or else you wouldn’t have your pointless crits. And of course the feet aren’t finished, go read my posts above. I said they’re next on my list. But I’m not sure I’m even doing them because I’m making her clothes and shoes.
I know what anime is, and that is not “cool” anime. That is chibi…not even Pokemon is that childish. Not that childish is bad…but if this game against all odds becomes really popular. Maybe some confused teenagers wants to color their hair blue too. And that would not be good…O.o
Anyway, with polies I’m not looking on the screenshot I uploaded. But the first one in one of your posts. You don’t really need that many verticals around the legs. a 8 sided cylinder would be enough for both legs and arms. You don’t need 12 or whatever that is.
I’ll have to agree a bit with zarnick.
polygons are added on demand. Currently, this character does not require half it’s polies. As for bright blue hair, is, more like he says, it’s chilldish. The color scheme is not right. Silver blue is used on certain characters, but most anime hair color are a variation of normal hair color. Unless [killer]-san is aiming at a more shoujo anime style, or should I say kodomo/shoujo style.
I like blue, just another variation of it, for hair.
It’s not a style crit, but artistic (color scheme).
One more comment then I’ll leave it alone, she’s supposed to be very “cute” looking aswell as childish. Because of the character I’m planning on using her for.