I figured I’d post this up as a wip for now, get some feedback as I finish the model up. Right now I’m finishing the actual mesh, not quite done yet, still have the hands and feet to do.
I draw anime all the time, and figured it was about time to try and model an anime character, and it’s hard! For me it was a lot harder than realistic modeling.
I’m fairly happy with the results so far and would like to hear what you guys think. Ignore the patchy shading for now, as the materials are far from done (and normals will fix the shading problems) Also this is my first ever retopo project! I started with a high poly mesh and completely retopo’d it. I’m very pleased in this regard aswell.
Also, if I were to use this in a simulation, what would be the ideal method for the hair, soft bodies or bones? I’m figuring bones, but I haven’t really given soft bodies a good whirl yet.
As they’re all in separate objects I don’t know the exact face count, but I believe it’s somewhere around 5,300. I know it’s high, but a big part of it is because the eyes alone are 1,500 faces (still using the high poly eyes) and I might remodel the ribbons in her hair.
Anyways, crit away!