Time to create a WIP thread for my oldest project. It started with an idea in 2006, still using Maya at that time.
Over the years I came back and brought it to Blender, reworked various parts of the model but never found the time to finish it.
Porting older projects over to 2.8 alpha, I decided to finally bring it to an end.
Textures were done in Photoshop and Substance Painter, Sculpting in Zbrush, everything else Blender
2.8 Viewport 1: