A word of advise buddy if you’re making a horror game, id say think about creating the best possible player experience.
(what do i mean when i say that well make it memorable, over the years ive seen alot of small mini BGE horror games with a dark and grainy colour palette that merely makes the gameplay experience unmemorable sad dull and boring/ Repetitive.)
Now a Good Gameplay experience will keep the player invested in what you’ve created and this is what will keep them coming back for more since it puts them on the EDGE of their seats all the time then you would have successfully established a deep connection between the character and the player or in other words the player is the character.
Here’s a quick tip for building up the fear or ominous tone of every mission in the game or every objective:
- Try and have some scary SFX i bet you already have this!
- I know you’re going for survival play style, in your open world have locations that can cater to the player’s survival; so for example AI wont always find the player in High points on the map. (AI operates in Dark Zones or in different areas on the map)
- Have Dark Zones where its extremely dangerous for the player to be in, but place all the players needs in these areas. (For example Survival Gear idk if yr going for an RPG style maybe you can idk its up to you.
lol i ran out of suggestions/ tips, but i already believe you’ve managed to even override my suggestion here maybe you’re doing it better than i think but yeah man you’re project is really great i’ll be on the lookout at how this project goes and i support you as you make your game.
" Don’t make it a dull game! Have both contrasts in the open world experience quick example being: - Maybe have high points on the map are bright and colorful and there’s light , dark areas are ominous and frightening the player should have goosebumps while playing lol, also have good sound and music as well."
Otherwise all the best buddy keep up the great amazing work.