Hi everybody !
I’m Ben, an old blender user (started with the good blender 2.25 “publisher”…edit : yes, it’s not that old, actually). I’m not used to post here, but I’ve just finished a work with the blender game engine, I called it “The shrine”. I’ve been working on it for months, so I’m happy to show it to you!
About “The Shrine”: This not really a game, it’s a walktrough. The scene takes place in an old japanese Shrine… It has been a long work: I made it from scratch, I just used textures and the Mouselook.py script. Modelling was done in other software than blender, but it could have been done in blender as well. I especially focused on lighting, and how to bake correctly light and reuse it as textures… I also wanted to use GLSL, to have nice in-game reflections and speculars (more than 10 lamps in this scene). Using this amount of polys and textures have been quite a challenge of optimisation…
I post it under “game demos” because this is supposed to be a beta version: I’d like to add a gameplay, sounds, and improve optimisation later.
How to play it: Download the archive with the link below, unrar it, then run the .blend file. Of course blender is needed to make it work.
(made with blender 2.58, any version of the 2.5x serie should work as well).
Use the mouse to look around, and the arrows key to move.
Performance: Because of a lot of polygons and textures, you need a good computer to run it properly. Usually, the framerate is very slow at starting, but a couple of second later it’s playable.
Pictures :
(screen caps from the game)
Link: http://www.2shared.com/file/JLDGP9aA/The_Shrine.html
If you play it, please tell me if the framerate is too slow, and if it works properly :]
I’ve been waiting for finishing this for a long time now, so feel free to comment or ask any question you want ! I could tell more about the way I made this, if you’re interested.
Benj