Hi,
After my 4x4 autodrive system, I started to search how to achieve the same result or better, with the less objects possible.
The video below is only an animatic. It is only a test without shading nor texture.
It is a demo of my current minimalist car setup made with BLENDER v2.49b.
The goal is to provide to the end user the simplest rig, with a maximum of functions, giving the more life to the animation.
Only 9 objects are used for this setup : 2 Empties, 6 meshes (not 7 as written in the video : it is a typo error.) and 1 lattice !
No Physics simulation. Only “mechanics” made with constraints. Ground detection using 5 sensors (vertex groups) on a plane affected by a ShrinkWrap modifier.
Several vertex groups in each object give spatial references for the numerous tracking constraint, allowing realistic animation for the car and the pilot character.
Features of the setup :
1 - Automatic ground level and obstacles detection.
2 - Four independent wheels.
3 - Dynamic suspension with automatic transversal slope.
4 - Tires deformation.
5 - Automated steering wheel.
6 - Automatically animed driver.
7 - Can follow a Curve or a keyframed Empty.
8 - The system allows as well to build long trucks with trailers.
Just add the body of the car, the four wheels, the steering wheel and your own character, or edit the provided character.
The tires deformation can be improved. I’m still working on it. Maybe I’ll have to add one more object to solve things.
The wheels require a vertex group to allow the tires deformation without affecting the wheel rim.
Currently, if you don’t need the transversal deformation of the tires, the setup is already usable, but I will provide a blend file when I’ll have fixed the trouble with the tires. So, be patient and stay tuned !
Best regards,
Philippe.