I drew this quick sketch ten days ago (sorry for my bad drawing skills btw) and wanted to share the making of this render with you guys.
The idea for the project came to me while I was eating waffles with nutella with a friend. The goal for the project is not 100% photo realism since I think you sometimes have to cheat a bit and break the rules of reality to get a great render - At least that’s what I am trying to do here. I am planning on adding plenty of bump and roughness maps to the objects in the scene to get an “exaggerated realistic” and rough look.
The nutella material was a bit hard to get right, but I think I am getting close. From looking at references I found that my material was a bit too shiny and “metallic-like”, but I kinda like the way it looks right now. I still need to adjust the material to the scene while it looks a bit too dark when rendered with the other objects.
The nutella mesh for the image is made using fluid particles in Blender and the surface for the particles is generated by the ‘CubeSurfer’ addon. I am not very pleased with the result, while it is way to low quality, but my pc simply couldn’t handle any more than that. I think I will add some more details to it and just overall smooth it a bit with the sculpting tool soon.
I wanted to get into 3D photo scanning and get some realistic looking waffles, but I never really got to do that so I just sculpted them by hand instead.