The Snore - a new short (short ) movie in production

I’m so glad to introduce you to “The Snore”, a new short movie currently in production.
After taking a short break after finishing the short movie “Arturo e il Gabbiano” (Arthur and the seagull), I rearranged my ideas and I’ve focused on some goals for the future.

Everything revolves around the " Make it Simple" idea .

The Snore was born on these foundations: a short movie, which can be a good exercise where to put on in practice many of the advice and criticisms received after Arturo and the Seagull.

First of all, among a range of different ideas, at the end I focused the attention on an idea that could be developed in a streamlined way and that from the premises it could have comic and visual cues (for this I refer you to the reading of J.Vorhouse ).

Basically, the short film will have a duration of 2 min maximum on one set. The idea is to create a character, the pirate who wants to appear to others but also to himself to be a great captain, and a parrot who, with simple parrot gestures, does nothing but remind him that he is a fairly naive pirate and, after all, everything happen to him.

After drafting the idea and deciding more or less the comic structure of the gag, I asked my friend Davide Ippolito to “adjust” the comic shot a little, having him much more experience on comic writing.

From this initial idea, we started with:

  • a first rudimentary storyboard
  • first sketches of the characters
  • Pirate modeling

First I made several sketches of the pirate (I made these on my ideas notebook)

After that I started to put down more precise shapes and also tried to draw in Blender with the Grease Pencil. Here a screenshot and below also the .blend file with the Pirate drawing

Download here the .blend file -> DOWNLOAD

I also used the new Cloth Brus for T Shirt and Pants

I have to thank Nicolas D’Amore for some of the ideas on the model
In fact, he suggested me that I should alternate the ‘defects’ of the character such as wooden lego on the right, the hook on the left and the bandage of the head to the right, so as to have more possibilities in animation.

Also the idea of ​​the wooden leg with a plunger for bath is by Nicolas.

Below is a turnaround in A Pose of the model made with Eevee.

After this phase it is useful, through screenshots or renderings, to redraw some corrective lines on the render.

Moving on from the hand drawing, in fact I can better understand what goes and what does not go in the shape of the model.

It is also usefull in this process to use silhouettes to control the general shape

Finally a first pose of presentation of the Character made by Nicolas.
We used a rigify but we would like to point out that this is not the final rig at all.

.next steps

We decided to focus the production on a single shot which should theoretically be ready in May (for the BIC- Italian Blender Conference).

After that we will focus on roughly finishing the short for the BConf in Amsterdam.

Next steps will be:

  • Pirate rig (Nicolas D’Amore)
  • Parrot modeling
  • Planning the shot (sketches, reference etc …)

Stay tuned … !!!


here a random color turaround

Poor guy, has lost an eye a hand and a leg. LOL.

heeh…and he would like to be a fearsome captain

working on some anatomy adjustment…using greace pencil overpaint the mesh

I think have to encrease a little bit the shape between trapetius an deltoid attach , over the Acromion of the scapula and encrease the trapetius behind the neck. Just a little bit to styze the shapes

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I featured you on BlenderNation, have a great weekend!

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Project and rig planning with Nicolas D’Amore [ITA]

Facial expression study for the pirate character

Following Blender Cloud Workflow tutorial.
Some more stuides before Rig and Pose Library process

Working also on some walk and psose study to make personality to character


Some Pirate character expressions study usins some Sculpt shape keys


Is this for a professional work in progress or your own concept/practice? Really great stuff so far. I like how he’s got a bit of a belly, no muscles, just like, average “normal” guy/pirate.

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Hi thanks a lot.
It’s a personal project. I hope it will be finished in october

retopology head and body of the Pirate character

In these 2 videos Nicolas D’Amore shows off his approch to the slipper rig.
A combination of IK and FK with lot of constraints


Lookdev props


This is looking great! I can very well imagine the pirate in a monkey island like setting. Since you mentioned, that it’s a personal project, how much time do you invest per day/week? I’m really looking forward to seeing the progress of this.

Hi thank a lot.
the entire short-film wil be lenght more or less 2minutes.
now we ( me and Nicolas who is working on rig and animation) are working on the frst shot of 30 seconds. maybe the first shot will be finished on may and the full short on sectember/october. We have not rigid deadline, it’s a personal project, made in sparetime, for fun…and yes i love too Monkey island, Pirates by Aardman too

Working on the set props. This is the ship mast


Working on the enviromment 1 of the short.
here an AO pass working progress

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First look at the main scene of the short movie in progress