The Template, Focusing it to a real tutorial.

Loads of new changes are being made to the template. We’ve got better shooting, holes in the wall, flashlight… etc, etc.

I think the time has come to post all different versions and have someone (prolly social, who started all this) to get the good things from each template and put it in one. that way people can download one file, and learn just by observating it.

I was then thinking, what if one of us (I would want to do it if no one else wants to) made a web page. I can see it before me: “The BGE FPS Template. A Collection of FSP tutorials, for you.”
Something like that. then, we can write stuff about all implented features, and work from there, expanding the number of features and tutorials about them, releasing new versions of the FPS Template.

If that’s OK with everyone involved I’d like to make an mIRC room to guide all meetings about this “little” side project.

Sincerely yours,
Thanks for your attention,

sounds like a great idea…

Heh, you know it’s a funny thing, but I just got an email yesterday from someone who suggested the same thing (maybe it was you?). Not to mention all the other emails and pm’s that people have sent, asking me to make a tutorial.

I simply don’t have the free time to write out a complete documentation set for the FPS template, and even if I did, it’s still more than a “one man job”. Although it’s definitelly possible for a small group of motivated individuals to pull it off, so if that’s what the people want, then I’m all for it.

Documentation aside, I think you’ll actually find more difficulty with further community development of the template. I know that “putting it all together” may sound like a simple thing to do, but it’s not. First you have to figure out a way to prevent overlapping in the .blend file. Scenario: Two people are working on something, do changes made by one effect the other? Additionally, if they both send their stuff in at the same time - you need to have someone who will take the two sets of changes and make them fit in without conflict (not to mention that someone will actually have to review it all and decide what can go in and what can’t). O and also, even if you kept the development .blend constantly updated, the guys who are working on something new would have to constantly rework their set up to fit with the new changes (which is frustrating, because no one wants to hear "Hey you did a good job, but I need you to do it again with this newer version of the .blend).

All of that leads to a bottleneck.

That said, the FPS template itself is somewhat old now, and actually quite sloppy as it stands. I was planning to rework the whole thing from scratch (and do it right), but I just don’t have the time. And then there is something to be said about the way the BGE is developed itself. It too (just like my template) is quite sloppy. Things that worked in one version might not work in the next, and then you usually have to go back and figure out where the bug is, how to write a workaround, and so on and so forth. It all adds to an already difficult process.

However, if you think you’re up to it, then by all means, give it a try.

I wish you luck.

Yes, there is no discussion about the fact that it’s not a one mans job. however, we could make avoting over who gets the position of diciding wether something come’s in or not. Therefore a forum or only other mailing list sorta thing would be just what we need to keep the ropes apart.

I’m sorry, I didn’t mean you, (or only one person for that matter) had to write all the tutorials, whoah, that should be way to much. However, this aswell could be very well be done with a forum or something.

I’m allready part of a group of enthusiastic motivated people, consiting out of one person, me. however, Join in if you feel like! I feel like we can take this project far, if you feel the same way, don’t hesitate.
As for the forum and/or site, if there is enough demand for I’ll do it.

In short: let me know if you think this is a good project, else i’ll just cancel it.



I will be writing a rather in depth FPS tutorial with demos, documentation, script commenting, and etc in a few days. (I will even feature camera switching between 1st and 3rd person views.) The planned tutorial will demonstrate how to accomplish various tasks with either Logic Bricks or Python. (Mouselook must be in Python, because it is not possible with Bricks.)

Edit: BTW, this was already planned. I’m not just volunteering because you brought it up.

And you’re telling me this because I’d better leave it to you and blow off the FPS Template Tutorial?
or because you want to participate? I don’t realy see a message in that announcement.


Can I write the FPS tutorial and provide my .blend files ?

Okay. I’m sorry. I misread what you were trying to accomplish. You don’t want to actually create a tutorial on how to make an FPS, but rather documentation on how to use the existing FPS Template. I don’t think I can be involved currently, since I’m going to have my work cut out for me with the tutorials I’ll be writing.

BTW, I’m not in the habit of telling people “you’d better leave this one alone, because it’s mine.” The only way I ever learned the BGE was from reading community docs and looking at example .blends. I’m not about to tell people to stop making that stuff, because then I would stop learning. I’m sorry for the misunderstanding.

don’t worry, I bear no grudge against you.

let me do it over:
we now have an FPS template. people are using it to show off their skills. we need to bundle them and make a webpage to list the tutorials about everything bundeled in there.

they can use the knowledge from the template, not the template.