When I apply an environmental texture to a surface, and switch to viewport shading to texture, it looks as shown in the left side of the below image. The image I used as a texture has nothing but numbers on it in black on a red background. But as you can see in the final render, the numbers are not reproduced as they seem in the textured view. Seems like the texture image is applied radially around the centre of the surface.
How to make sure that the final render is the same image in the same orientation as it looks in a normal image viewer or in textured view in Blender?
My blend file is texture.blend (1.2 MB)