Hi. I’m working on a game and I already have made great progress by asking a question in another topic. So I got my problem solved, but that left me with another.
At first I needed to get my animation going. Now I want to know how to make it stop as soon as I let the key go. 'Cause when it’s a 20 frame animation, and you only hold the key down for a millisecond, and the animation still has to finish it’s 19.999 frames, things get wierd. :eek:
Answer by Captain Oblivion: Use “Loop stop” and add another set of logic bricks: if NOT (whatever key)->and->loop stop, set to play frames 1 to 1.
To make a brick “not”, click the “Inv” button in the upper right corner.
I have a camera set up to rotate around an empty that is paranted to the main character so that you can change the camera view by pressing NumPad 4 or 6. But how do you get it so that the camera returns to it’s origional position by pressing NumPad 5?
Answer by Captain Oblivion: You could try IPOs- give the camera a “loc” IPO where it should be. with the logic bricks, use
keyboard(numpad 5)->and->ipo (play, frames 1-1). If the camera has a parent, it’s IPO should be relative and still get the right result.
This one isn’t a technical problem. I just need ideas. What kind of enemies do you think a slug would fight, and how would he fight them? So far I have shoes as enemies (fall on the slug) and as for an attack from the slug… laservision? Not very slug like. Again, I need ideas.
Answer by me: You can never have enough ideas!
This one is about a game model I tried to make a long time ago. How do you make a seamless “hairdome?” Like a skydome, only this is hair. He’s an anime type guy, from the game Adventure Quest, and I thought it would be easier to do his hair in a dome, rather in the strips I was applying. Note that the blend is not finished. Here it is!
That all I have for now, but I may have more later :o. I’d appreciate if this thread is replied as quickly as possible. Thank you!