I’ve nearly completed my work on translating BlenderMan to the new API and adding some new features (like AQSIS support and correct UV mapping for pointpolys and subsurfs), but there’s one important part missing. The totiff Python module that was bundeled with the previous version of BlenderMan is compiled with Python 2.0 and without totiff you’d need ImageMagick to automaticly convert the textures. Not a big problem on Linux, but I don’t know anyone that has ImageMagick installed on Windows. Can somebody (eeshlo preferably since I think he’s the author of the module) compile totiff with Python 2.2 both for Windows and Linux (using glibc 2.2 in Linux if that’s not a problem)?
I’ll compile it with python2.2 first thing tomorrow. You are aware of Green’s builtin renderman support? Only in tuhopuu1 though at the moment, also haven’t heard of any updates lately, so I guess a new script would make it accessible to more people.
Thank you very much! With totiff working I think I can release the script in about a week (I have an exam on 25th, so I’m pretty busy with that at the moment).
Yes and I hope it will be back in Tuhopuu2 soon. It was developing pretty nicely. I was thinking about trying to help Green with it, but my C/C++ is very weak (read: practicly nonexistant, although I won’t admit it in public) Also, I’m not sure about this, but I think that for every little change in any part of Blender you must recompile everything. This can really hurt the flow of development. Programing in Python is like travelling with Warp 10 compared to this. I hope BlenderMan will satisfy the need for RenderMan support in Blender, until the built-in exporter is ready.