After some more work I’m actually happy with where this figure is going.
I’m going to make some test animations and renders just using the figure once I’ve made some clothes. I think in the end it does look Asian, and also manages to look feminine.
I’m not totally convinced, she’s still a bit butch and my edge loops really didn’t get any better, I need to spend some time with some tutorials before I try another human or biological character.
Here’s the loops;
I tried to keep the body low poly, whilst adding more loops to the head. I did a similar thing with the hands, which also look pretty ugly. It’s not going to be easy to animate, but I don’t plan on having an expressive face this time around. The facial expression is going to be early fixed, perhaps with a little movement and blinking.
Here’s a preview of the texture I’ve made, I followed and excellent tutorial which suggested adding a second UV channel in order to remove any visible seams, it worked quite well. There are some artifacts here because it’s a render direct from the program view port. I should also point out that as the body and feet will be covered by clothes I’ve chosen not to add lots of detail to them. So no toes, and a pretty boxy torso. In fact the face and the hands are the only areas I added detail.
And finally a preview of the face, with SSS added. I think I’m not going to bother with SSS or AO in the final animation, I’m going to bake the textures with AO and then use simple light sources for the main light direction. Here I used a fake AO dome, combined with AO rendering and SSS, so it took a little while to render.
My computer’s graphics card has issues with blender, so I can never tell when scene is finished, i have to keep going and clicking on the render pop up to see if it’s done (there is no preview, just a black screen).
I want the final project to be as simple as possible to render, that’s why I want to bake textures and use simple models as much as possible. It’s going to reduce the quality of the final animation, but ti should speed things up and actually allow me to get it done.
Why is it that SSS most often actually seems to darken the material rather than adding light? Maybe it’s my shader settings…